Skip to content

Game Dev - Jucification

Juicifying a Game

Taken from Juice it or lose it - a talk by Martin Jonasson & Petri Purho

  • Tweening - squash & stretch, bounce, alpha blending, rotation, colour changing
  • Add colour
  • scaling when something hits
  • sound and music
  • particles
  • screen shake

A basic linear tweening equation: x += (target - x) * 0.1;


Polishing an Indie Game

Taken from Indie Polish: Making the Most of the Last 10%

  • squash and stretch in animation
  • voice over - getting a voice over actor
  • colour ⇒ get an understanding of colour theory!

Sometimes it's best to know when not to polish.

The best way to make something polished is to not make it unpolished.

A possible polish list

  • field of view
  • in game control binding
  • in game settings for graphics
  • windowed / full screen
  • ui scaling
  • mouse controls on menus
  • raw mouse input v. averaged mouse input
  • splash screens
  • tutorial information
  • credits