Game Dev - Jucification
Juicifying a Game
Taken from Juice it or lose it - a talk by Martin Jonasson & Petri Purho
- Tweening - squash & stretch, bounce, alpha blending, rotation, colour changing
- Add colour
- scaling when something hits
- sound and music
- particles
- screen shake
A basic linear tweening equation: x += (target - x) * 0.1;
Polishing an Indie Game
Taken from Indie Polish: Making the Most of the Last 10%
- squash and stretch in animation
- voice over - getting a voice over actor
- colour ⇒ get an understanding of colour theory!
Sometimes it's best to know when not to polish.
The best way to make something polished is to not make it unpolished.
A possible polish list
- field of view
- in game control binding
- in game settings for graphics
- windowed / full screen
- ui scaling
- mouse controls on menus
- raw mouse input v. averaged mouse input
- splash screens
- tutorial information
- credits